This addons begins while I was working on Efecto Mariposa and I need some extra GPU processing power in order to make fast simulation of complex ecosystems. On does days I found GLSL Shaders a hard and cryptic topic. That´s why the main goal of this addon it´s to make super easy to use and edit shaders on your projects. That´s why it becomes a sort of common used shader library. Recently I start playing with them new GLSL editors like Ricardo Caballero´s WebGL SandBox, Inigo Quilez´s ShaderToy or Kode80´s GLSL Studio that let you edit the shader on-the-fly. So right now I´m working on making a standard ofxFXObject that could receive fragment shader and know how to deal with them while the program it´s running.
Find the code at my github account at github.com/patriciogonzalezvivo/ofxFX