ofxGame: openFramework 007 GameEngine

This video shows some features of an interactive game using the Kinect Sensor, openNI
drivers, box2D libraries and openFrameworks 007 made by Patricio Gonzalez Vivo ( patriciogonzalezvivo.com/​pakapaka.html ) and
Diego Alberti ( NoninoAlbertiMediaLab ) for the stand of Argentine Ministry of Education
at Tecnópolis.

All the media content it´s part of a cartoon animation call “La azombrosa excursión de
Zamba en el Cabildo” witch all rights belongs to the TV Channel Pakapaka ( you can found
them at pakapaka.gov.ar ).

The openFramework´s addon used to make this game are licenced under Creative
Commons 3.0. Please contribute in order to make a better “Game Enginer”:
[SOURCE]

Licencia de Creative Commons
ofxGame by Patricio Gonzalez Vivo is licensed under a Creative Commons Reconocimiento-CompartirIgual 3.0 Unported License.
Creado a partir de la obra en github.com.

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Hand tracking from openNI through TUIO

Simple app that catch the hands positions using openNI and then sends the “active” hands through TUIO. Just like fingers blobs on ccv.

The app send it to localhost on port 3333. For changes modify the code and compile.

10 May 2011 Update: data/config.xml file added. There you can change the host, port, OSC TUIO header (“/tuio/2dcur”) and if you want (1) or not (0) to send Z position.

Get [OSX App] or the [Source]

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Compilando addon para la Kinect en openFrameworks Kinect sobre OSX

Para esto es necesario:
1- Bajar e installar macport
2- Bajar e instalar git
3- En una terminal:
a. Instalar la última versión de libusb y libtool de la siguiente manera

sudo port install libtool
sudo port install libusb-devel +universal

b. Bajar el addon de Ruxlu:
cd openFramework_dir/addons
git clone https://github.com/roxlu/ofxOpenNI.git
cd ofxOpenNI
git checkout experimental

4- Mover y renombrar el directorio example al directorio openFrameworks/apps/addonExample
5- Chequear que la referencia al addon ofxOpenNI sea correcta. Deberían estar el directorio include y src.
6- copiar el contenido de “ofxOpenNI/mac/copy_to_data_path” al directorio data dentro del directorio bin del proyecto.
7- Una vez hecho eso entrar dentro del proyecto a bin/data/openni/lib/libOpenNI.dylib y dragearlo (o arrastrarlo) dentro del directorio del addon en xcode. de tal manera que se vea así:

8- Compilar

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